


Everything from getting ready to banging and the aftermath. The sequence selection roughly follows the selection from our Missionary 100 package. For easy use, make use of Create Custom Activity on the scripts so they'll become in the Scripts menu. The chair props used for the sitting poses are from the Cozy Dining Room and Hotel Balcony Props, available at the DAZ Store. There is a total of 100 pose or shape animations in this new set. Based on my observations this variation is not always accurate. Unzip and put someplace in your DAZ Studio room My Library (Scripts folder can be apparent, but can end up being anyplace you want). T-Pose on Genesis 8 Left Shoulder Bend: 45 (on Bend) Right Shoulder Bend: -45 (on Bend) Left Thigh Bend: -6 (on Side-Side) Right Thigh Bend: 6 (on Side-Side) Note: I’ve seen guides suggest the shoulder bends to be 45.75 instead of an even 45. Right now there's just the 3 scripts in the diddly document, no FAQs, ReadMes, symbols or anything.

The other two scripts are 'H3F G8F Pose Adjust - Arms', which will just correct the arms, for use after using a H3F top entire body or arms only partial pose on G8F and 'Gary the gadget gu圓F G8F Pose Adjust - Legs', which will only right the legs, for after making use of a Gary the gadget gu圓F lower body or legs only incomplete pose on Gary the gadget guy8F. For normal use, using normal H3F techniques on G8F, make use of 'H3F G8F Pose Adjust - Full', which will change both arms and legs. Apply a H3F pose to H8F, after that, with Gary the gadget guy8F still selected, operate one of these scripts and it will adapt Gary the gadget guy8F's pose to right for the difference in G3F's zero Capital t pose and G8F's zero A pose, producing H8F embrace the same pose Gary the gadget gu圓F would on using that Gary the gadget gu圓F pose. I can correct the pose manually to make it look better, but it's still not quite right.Three scripts to adapt H3F Presents on G8F. This has a knock-on effect when it comes to using animations from the Unity asset store, as the rotations of these joints are effectively offset.

Instead, it looks like the legs a spread apart a little, and the toes point outwards. However, I'm having issues when it comes to animating the characters, as Unity Mecanim isn't putting the characters into an exact T-pose when I use the humanoid rig. I've got a fairly decent workflow going to work with the characters, using special shaders for double-sided materials and hair, and everything's looking fantastic! I'm using Daz Studio Genesis 8 characters for a Unity project in order to create immersive scenes that the participant can interact with.
